Design Technology
Crazy Science
Ultimate Frisbee

Design technology enables children and young people to actively contribute to the creativity, culture, wealth and well-being of themselves and their community. It teaches how to take risks and so become more resourceful, innovative, enterprising and capable.

Using children’s natural creativity and offering opportunities for investigation, designing and making can enable children to learn a great deal about their world.

Design and technology is inextricably linked to exploration and investigation right from the early years. As children grow the Design Technology develops children’s skills and knowledge in design, structures, mechanisms, electrical control and a range of materials, including food. It encourages children’s creativity and encourages them to think about important issues.

  • Design and Technology encourages children to consider design problems
  • Children learn about functionality in design
  • Children develop practical skills that aid them in everyday life
  • The design process is central to project work as a method of problem solving
  • Children develop communication skills through designing and working as a team to solve design problems

Design and Technology provides a constructive channel for a child’s creative needs.

Coding or programming is the act of writing instructions for a computer to make the computer perform a task. Every app, game and software program we use requires a coded program to work. For a program to work it must be written in a way that a computer understands. This is done with a computer language.

As part of this Enhanced Curriculum subject students from Yr7-Yr11 will be learning to code. To learn to code students will fist need to also understand how computers work, and as part of this programme they will develop computational thinking. They will begin to learn the principles of coding first without touching a computer. There will be a series of coding games and activities planned to provide opportunity for students to learn the basic principles behind coding and to develop the logical thinking sequences, or computational thinking, that are helpful once they begin to learn to code on a computer.

Coding teaches students that finding a solution to a problem often involves a logical sequence of steps or actions. It helps them develop problem solving skills such as perseverance, trial and error and understanding of cause and effect, analytical thinking and reasoning skills, as well as math and language skills.


This is one of our pupils’ favourite Enhanced Curriculum topics and as such is being included again. The children will be learning to make Catapults, Bridges and Crash Test Cars.

 Taking part in these projects will teach our students to follow an engineer’s approach as they identify problems, brainstorm solutions, design, plan, build, test, refine and produce a product or solution.

Making catapults will provide the children with hours of fun as well as being a brilliant engineering and design project. There are many different catapults designs we will be learning and designing as part of this project.

 When making Catapults children will learn about how and when catapults were invented and how they harness physical and/or mechanical energy to launch projectiles. They will learn also about the history of catapults and looking at a variety of designs, each created with a different purpose. Furthermore, the children will learn about Energy, Gravity and Newton’s Laws of Motion.

Another theme the students will be learning as part of our Crazy Science is designing Bridges. In this engineering activity the students will design and make bridges out of folded pieces of paper, and test how much weight they can hold with pennies. How does the shape of a bridge affect its strength?

As part of these lessons the students will also be looking at how the material a bridge is made out of can change its strength, have discussions about how a bridge’s shape can make it stronger and of course perform tests to compare different bridge designs and determine which one can support more weight.

Another project planned for our Crazy Science is building Crash Test Cars! Designing crash test cars will enable the students to explore how the mass affects momentum in a head-on collision.

The students will be challenged to design or improve an existing passenger compartment design/feature so that it better withstands front-end collisions. protecting riders from injury and resulting in minimal vehicle structural damage.

Ultimate Frisbee, is a non-contact team sport played with a flying disc. Ultimate Frisbee was developed in 1968 by a group of students at Columbia High School in Maplewood, New Jersey.

Playing it improves hand – eye co-ordination as well as improving team working skills and being good exercise. Pupils who enjoy fast moving, active sports will enjoy taking part.

Ultimate Frisbee for children offers a good physical workout, and helps develop important skills such as:

  • Cardiovascular exercise
  • Spacial awareness
  • Balance
  • Coordination
  • Encourages teamwork and cooperation
  • Builds self-confidence
  • Safe (non-contact)

In Ultimate Frisbee teams are made up of seven players. Each team has an end zone, and the goal of the game is to catch the frisbee in the opposing team’s end zone to score a point. The first team to score 15 points wins.

Ultimate frisbee is not a contact sport, so it is safe and fun children of all ages and abilities.

Rules of the game:

  • Once a player catches the disc, they are not able to move with the disc
  • They must keep one foot on the ground as a pivot point
  • They then have 10 seconds to throw the disc to another player on their team

The game is very versatile and can be played on an outdoor field (or open space), or in an indoor gym or court.



Golf is a game that can be played throughout most of a person’s life. It is known to be a great way of improving bonds between people throughout childhood and adulthood. Golf increases motor skills and concentration as well as camaraderie and just simply being fun.

Golf is historically an honourable game, it is unusual in that it is more-or-less, self-policing. The etiquette within the game mirrors that of the way people should act in everyday life.

Part of our course will be to teach about the rules of the game, not just the ability to correctly hit the golf balls.


Download the Curriculum Brochure